//
//    EDGE LEVELS.DDF -redefine or add new level information.
//    For documentation, see http://edge.sourceforge.net/
//    DDF Version 5.0
//

<LEVELS>

#VERSION 2.10

[MAP01]
LUMPNAME=MAP01;  // FIXME
//NEXT_MAP=E1L2;
//SECRET_MAP=E1M10;
EPISODE=THE_HUNT_BEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=RTSKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

// -------- Episode 1 ----------------

[E1M1]
LUMPNAME=E1M1;  // FIXME
NEXT_MAP=E1L2;
SECRET_MAP=E1M10;
EPISODE=THE_HUNT_BEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKYRT;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E1L2]
LUMPNAME=E1L2;  // FIXME
NEXT_MAP=E1L3;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E1L3]
LUMPNAME=E1L3;  // FIXME
NEXT_MAP=E1L4;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E1L4]
LUMPNAME=E1L4;  // FIXME
NEXT_MAP=E1L5;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E1L5]
LUMPNAME=E1L5;  // FIXME
NEXT_MAP=E1L6;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E1L6]
LUMPNAME=E1L6;  // FIXME
NEXT_MAP=E1L7;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E1L7]
LUMPNAME=E1L7;  // FIXME
NEXT_MAP=E1L8;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E1L8]
EPISODE=THEHUNTBEGINS;
LUMPNAME=E1L8;  // FIXME
NEXT_MAP=E1L9;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E1L9]
LUMPNAME=E1L9;  // FIXME
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;
END.MUSIC=61;
END.GRAPHIC="CREDIT";
END.GRAPHIC_WAIT=MAXT;

[E1M10]
LUMPNAME=E1M10;  // FIXME
NEXT_MAP=E1L2;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

// -------- Episode 2 ----------------

[E2L1]
LUMPNAME=E2L1;  // FIXME
NEXT_MAP=E2L2;
SECRET_MAP=E2L10;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E2L2]
LUMPNAME=E2L2;  // FIXME
NEXT_MAP=E2L3;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E2L3]
LUMPNAME=E2L3;  // FIXME
NEXT_MAP=E2L4;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E2L4]
LUMPNAME=E2L4;  // FIXME
NEXT_MAP=E2L5;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E2L5]
LUMPNAME=E2L5;  // FIXME
NEXT_MAP=E2L6;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E2L6]
LUMPNAME=E2L6;  // FIXME
NEXT_MAP=E2L7;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E2L7]
LUMPNAME=E2L7;  // FIXME
NEXT_MAP=E2L8;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E2L8]
EPISODE=THEHUNTBEGINS;
LUMPNAME=E2L8;  // FIXME
NEXT_MAP=E2L9;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E2L9]
LUMPNAME=E2L9;  // FIXME
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;
END.MUSIC=61;
END.GRAPHIC="CREDIT";
END.GRAPHIC_WAIT=MAXT;

[E2L10]
LUMPNAME=E2L10;  // FIXME
NEXT_MAP=E2L2;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

// -------- Episode 3 ----------------

[E3L1]
LUMPNAME=E3L1;  // FIXME
NEXT_MAP=E3L2;
SECRET_MAP=E3L10;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E3L2]
LUMPNAME=E3L2;  // FIXME
NEXT_MAP=E3L3;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E3L3]
LUMPNAME=E3L3;  // FIXME
NEXT_MAP=E3L4;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E3L4]
LUMPNAME=E3L4;  // FIXME
NEXT_MAP=E3L5;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E3L5]
LUMPNAME=E3L5;  // FIXME
NEXT_MAP=E3L6;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E3L6]
LUMPNAME=E3L6;  // FIXME
NEXT_MAP=E3L7;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E3L7]
LUMPNAME=E3L7;  // FIXME
NEXT_MAP=E3L8;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E3L8]
EPISODE=THEHUNTBEGINS;
LUMPNAME=E3L8;  // FIXME
NEXT_MAP=E3L9;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E3L9]
LUMPNAME=E3L9;  // FIXME
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;
END.MUSIC=61;
END.GRAPHIC="CREDIT";
END.GRAPHIC_WAIT=MAXT;

[E3L10]
LUMPNAME=E3L10;  // FIXME
NEXT_MAP=E3L2;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

// -------- Episode 4 ----------------

[E4L1]
LUMPNAME=E4L1;  // FIXME
NEXT_MAP=E4L2;
SECRET_MAP=E4L10;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E4L2]
LUMPNAME=E4L2;  // FIXME
NEXT_MAP=E4L3;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E4L3]
LUMPNAME=E4L3;  // FIXME
NEXT_MAP=E4L4;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E4L4]
LUMPNAME=E4L4;  // FIXME
NEXT_MAP=E4L5;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E4L5]
LUMPNAME=E4L5;  // FIXME
NEXT_MAP=E4L6;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E4L6]
LUMPNAME=E4L6;  // FIXME
NEXT_MAP=E4L7;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E4L7]
LUMPNAME=E4L7;  // FIXME
NEXT_MAP=E4L8;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E4L8]
EPISODE=THEHUNTBEGINS;
LUMPNAME=E4L8;  // FIXME
NEXT_MAP=E4L9;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E4L9]
LUMPNAME=E4L9;  // FIXME
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;
END.MUSIC=61;
END.GRAPHIC="CREDIT";
END.GRAPHIC_WAIT=MAXT;

[E4L10]
LUMPNAME=E4L10;  // FIXME
NEXT_MAP=E4L2;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

// -------- Episode 5 ----------------

[E5L1]
LUMPNAME=E5L1;  // FIXME
NEXT_MAP=E5L2;
SECRET_MAP=E5L10;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E5L2]
LUMPNAME=E5L2;  // FIXME
NEXT_MAP=E5L3;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E5L3]
LUMPNAME=E5L3;  // FIXME
NEXT_MAP=E5L4;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E5L4]
LUMPNAME=E5L4;  // FIXME
NEXT_MAP=E5L5;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E5L5]
LUMPNAME=E5L5;  // FIXME
NEXT_MAP=E5L6;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E5L6]
LUMPNAME=E5L6;  // FIXME
NEXT_MAP=E5L7;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E5L7]
LUMPNAME=E5L7;  // FIXME
NEXT_MAP=E5L8;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E5L8]
EPISODE=THEHUNTBEGINS;
LUMPNAME=E5L8;  // FIXME
NEXT_MAP=E5L9;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E5L9]
LUMPNAME=E5L9;  // FIXME
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;
END.MUSIC=61;
END.GRAPHIC="CREDIT";
END.GRAPHIC_WAIT=MAXT;

[E5L10]
LUMPNAME=E5L10;  // FIXME
NEXT_MAP=E5L2;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

// -------- Episode 6 ----------------

[E6L1]
LUMPNAME=E6L1;  // FIXME
NEXT_MAP=E6L2;
SECRET_MAP=E6L10;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E6L2]
LUMPNAME=E6L2;  // FIXME
NEXT_MAP=E6L3;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E6L3]
LUMPNAME=E6L3;  // FIXME
NEXT_MAP=E6L4;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E6L4]
LUMPNAME=E6L4;  // FIXME
NEXT_MAP=E6L5;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E6L5]
LUMPNAME=E6L5;  // FIXME
NEXT_MAP=E6L6;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E6L6]
LUMPNAME=E6L6;  // FIXME
NEXT_MAP=E6L7;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E6L7]
LUMPNAME=E6L7;  // FIXME
NEXT_MAP=E6L8;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E6L8]
EPISODE=THEHUNTBEGINS;
LUMPNAME=E6L8;  // FIXME
NEXT_MAP=E6L9;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

[E6L9]
LUMPNAME=E6L9;  // FIXME
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;
END.MUSIC=61;
END.GRAPHIC="CREDIT";
END.GRAPHIC_WAIT=MAXT;

[E6L10]
LUMPNAME=E6L10;  // FIXME
NEXT_MAP=E6L2;
EPISODE=THEHUNTBEGINS;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
PARTIME=30;

