//
//    EDGE SHADERS.DDF -redefine or add new shaders.
//    For documentation, see http://edge2.sourceforge.net/
//    DDF Version 9
//

<SHADERS>

#VERSION 2.1.0

//=========
//
// Note to modders: The shaders contained between this block and the last are *required* for EDGE to start/run.
//                  All other shaders listed after can be loaded as additional shaders.
//                  Take note that you can indeed completely replace the shaders contained in EDGE.EPK, but it's
//                  preferred to just put them in a new EPK (like shaders.epk).
//
//=========

[vert:SCREENQUAD]
SHADER_DATA=FILE:"/shaders/glsl/screenquad.vp";

[vert:SCREENQUADSCALE]
SHADER_DATA=FILE:"/shaders/glsl/screenquadscale.vp";

[frag:LENSDISTORT]
SHADER_DATA=FILE:"/shaders/glsl/lensdistortion.fp";

{...}

// -- EOF --