//
// EDF for Eternity Engine v3.49.00+
//
// Pickup item definitions for Heretic gamemode.
//

// Keys
pickupeffect HereticGreenKey
{
  effects KeyGreen
  message $HGOTGREENKEY
  sound   ht_keyup
  flags   ALWAYSPICKUP|LEAVEINMULTI

  sprite  AKYY
  pfxname PFX_HGREENKEY
}
pickupeffect HereticBlueKey
{
  effects KeyBlue
  message $HGOTBLUEKEY
  sound   ht_keyup
  flags   ALWAYSPICKUP|LEAVEINMULTI

  sprite  BKYY
  pfxname PFX_HBLUEKEY
}
pickupeffect HereticYellowKey
{
  effects KeyYellow
  message $HGOTYELLOWKEY
  sound   ht_keyup
  flags   ALWAYSPICKUP|LEAVEINMULTI

  sprite  CKYY
  pfxname PFX_HYELLOWKEY
}

pickupeffect CrystalVial
{
  effects CrystalVial
  message $HITEMHEALTH
  sound   ht_itemup

  sprite  PTN1
  pfxname PFX_HPOTION
}
pickupeffect SilverShield
{
  effects SilverShield
  message $HITEMSHIELD1
  sound   ht_itemup

  sprite  SHLD
  pfxname PFX_SILVERSHIELD
}
pickupeffect EnchantedShield
{
  effects EnchantedShield
  message $HITEMSHIELD2
  sound   ht_itemup

  sprite  SHD2
  pfxname PFX_ENCHANTEDSHIELD
}

pickupeffect BagOfHolding
{
  effects BackpackItem
  message $HITEMBAGOFHOLDING
  sound   ht_itemup
  flags   ALWAYSPICKUP|GIVESBACKPACKAMMO

  sprite  BAGH
  pfxname PFX_BAGOFHOLDING
}

pickupeffect MapScroll
{
  effects SuperMap
  message $HITEMSUPERMAP
  sound   ht_itemup

  sprite  SPMP
  pfxname PFX_HMAP
}
pickupeffect HArtiInvisibility
{
  effects ArtiInvisibility
  message $HITEMSHADOWSPHERE
  sound   ht_artiup
  //flags   

  sprite INVS
}
pickupeffect HArtiQuartzFlask
{
  effects ArtiHealth
  message $HITEMQUARTZFLASK
  sound   ht_artiup
  //flags   

  sprite PTN2
}
pickupeffect HArtiFly
{
  effects ArtiFly
  message $HITEMWINGSOFWRATH
  sound   ht_artiup
  //flags   

  sprite SOAR
}
pickupeffect HArtiInvulnerability
{
  effects ArtiInvulnerability
  message $HITEMRINGOFINVINCIBILITY
  sound   ht_artiup
  //flags   

  sprite INVU
}
pickupeffect HArtiTomeOfPower
{
  effects ArtiTomeOfPower
  message $HITEMTOMEOFPOWER
  sound   ht_artiup
  //flags   

  sprite PWBK
}
pickupeffect HArtiEgg
{
  effects ArtiEgg
  message $HITEMMORPHOVUM
  sound   ht_artiup
  //flags   

  sprite EGGC
}
pickupeffect HArtiSuperHeal
{
  effects ArtiSuperHealth
  message $HITEMMYSTICURN
  sound   ht_artiup
  //flags   

  sprite SPHL
}
pickupeffect HArtiTorch
{
  effects ArtiTorch
  message $HITEMTORCH
  sound   ht_artiup
  //flags   

  sprite TRCH
}
pickupeffect HArtiFireBomb
{
  effects ArtiTimeBomb
  message $HITEMTIMEBOMB
  sound   ht_artiup
  //flags  

  sprite FBMB 
}
pickupeffect HArtiTeleport
{
  effects ArtiTeleport
  message $HITEMTELEPORT
  sound   ht_artiup
  //flags   

  sprite ATLP
}

pickupeffect HAmmoWandWimpy
{
  effects GoldWandAmmo
  message $HAMMOGOLDWAND1
  sound   ht_itemup

  sprite  AMG1
  pfxname PFX_GWNDWIMPY
}
pickupeffect HAmmoWandHefty
{
  effects GoldWandHefty
  message $HAMMOGOLDWAND2
  sound   ht_itemup

  sprite  AMG2
  pfxname PFX_GWNDHEFTY
}
pickupeffect HAmmoMaceWimpy
{
  effects MaceAmmo
  message $HAMMOMACE1
  sound   ht_itemup

  sprite  AMM1
  pfxname PFX_MACEWIMPY
}
pickupeffect HAmmoMaceHefty
{
  effects MaceHefty
  message $HAMMOMACE2
  sound   ht_itemup

  sprite  AMM2
  pfxname PFX_MACEHEFTY
}
pickupeffect HAmmoCBowWimpy
{
  effects CrossbowAmmo
  message $HAMMOCROSSBOW1
  sound   ht_itemup

  sprite  AMC1
  pfxname PFX_CBOWWIMPY
}
pickupeffect HAmmoCBowHefty
{
  effects CrossbowHefty
  message $HAMMOCROSSBOW2
  sound   ht_itemup

  sprite  AMC2
  pfxname PFX_CBOWHEFTY
}
pickupeffect HAmmoBlasterWimpy
{
  effects BlasterAmmo
  message $HAMMOBLASTER1
  sound   ht_itemup

  sprite  AMB1
  pfxname PFX_BLSRWIMPY
}
pickupeffect HAmmoBlasterHefty
{
  effects BlasterHefty
  message $HAMMOBLASTER2
  sound   ht_itemup

  sprite  AMB2
  pfxname PFX_BLSRHEFTY
}
pickupeffect HAmmoSkullWimpy
{
  effects SkullRodAmmo
  message $HAMMOSKULLROD1
  sound   ht_itemup

  sprite  AMS1
  pfxname PFX_PHRDWIMPY
}
pickupeffect HAmmoSkullHefty
{
  effects SkullRodHefty
  message $HAMMOSKULLROD2
  sound   ht_itemup

  sprite  AMS2
  pfxname PFX_PHRDHEFTY
}
pickupeffect HAmmoPhoenixWimpy
{
  effects PhoenixRodAmmo
  message $HAMMOPHOENIXROD1
  sound   ht_itemup

  sprite  AMP1
  pfxname PFX_SKRDWIMPY
}
pickupeffect HAmmoPhoenixHefty
{
  effects PhoenixRodHefty
  message $HAMMOPHOENIXROD2
  sound   ht_itemup

  sprite  AMP2
  pfxname PFX_SKRDHEFTY
}

// Weapons

pickupeffect HWeaponCrossbow
{
  effects GiverCrossbow
  message $HWEAPONCROSSBOW
  sound   ht_wpnup

  sprite WBOW
}

pickupeffect HWeaponBlaster
{
  effects GiverBlaster
  message $HWEAPONBLASTER
  sound   ht_wpnup

  sprite WBLS
}

pickupeffect HWeaponSkullRod
{
  effects GiverSkullRod
  message $HWEAPONSKULLROD
  sound   ht_wpnup

  sprite WSKL
}

pickupeffect HWeaponPhoenixRod
{
  effects GiverPhoenixRod
  message $HWEAPONPHOENIX
  sound   ht_wpnup

  sprite WPHX
}

pickupeffect HWeaponFireMace
{
  effects GiverMace
  message $HWEAPONMACE
  sound   ht_wpnup

  sprite WMCE
}

pickupeffect HWeaponGauntlets
{
  effects GiverGauntlets
  message $HWEAPONGAUNTLETS
  sound   ht_wpnup

  sprite WGNT
}

